Figure 7.30 - Last keyframes

If you preview your animation, the arm moves until it grabs the sphere at

frame 31. Our structure bends and rotates towards the opposite side,

carrying the sphere. In the end, it releases the object on the left side of

your 3D Viewport, at frame 91.

That is just one example of what we can do with constraints for

animations.

What is next?

The creation of animations is a time-consuming task in any software,

and you will find that Blender shares that same aspect of animation

production. For each idea or project, requiring animations, you need

some time to create and set up all motion and timing right.

A great way to learn and develop animations skills is to make quick and

small projects related to motion graphics. It can be a simple plane with a

texture with a logo, which enters the screen with additional text.

Or you can make fly through animations using only camera motion.

Regardless of the project type, you should try to create a small

animations portfolio to develop your skills. Use Eevee for rendering to

cut on render times for animation production.

The next chapter helps you with additional information regarding

animation production like editing content, adding titles, and making

objects follow predefined paths.